This is my first attempt at creating a Cocoa app for Mac OS X. It is a reasonably full-featured Tetris clone. Why make yet another clone of Tetris? I needed something that was reasonably easy to implement, and have written Tetris clones in several other language environments. Writing a Tetris clone would free me from having to reinvent algorithms I had already written, while allowing me to play with many aspects of the Cocoa API. Also I don't really like many of the current crop of Tetris clones available for OS X (nothing personal to their authors).
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